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3D Math
3D Math
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Python Programming
Unity Game Engine
~Weekly Agenda~
Topics:
Notes
Sorting and Searching
Python
C++
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Leetcoding Resources
Roadmap
Study Roadmap and cheat sheet
Forward vs Deferred Rendering
Linear Algebra Interview Questions
linear algebra questions
Coordinate Systems
Basics
Geometry is a branch of mathematics that explores the properties, shapes, sizes, and dimensions of space. It includes topics such as points, lines, planes, angles, polygons, circles, and three-dimensional figures.
Trigonometry
Trigonometry is a branch of mathematics that deals with the relationships between the angles and sides of triangles. It involves the study of trigonometric functions (sine, cosine, tangent, etc.) and their applications to solve problems related to angles and d...
Quaternion Algebra
https://www.youtube.com/watch?v=zjMuIxRvygQ
Logic
Graph Theory
Combinatorics
Linked Lists
Binary Tree
C++
Units
Formulas
Matrices
Vectors
Feb 4
Questions: How projection relates to dot product? What are the other projection methods?
Synthetic Data Engineers
Technical Artists
3D Software Engineer
vl
Resume
State Machines
Coordinate Systems
Anyway to translate vectors and sets of numbers is called a coordinate system
Principal Component Analysis (PCA)
Singular Value Decomposition (SVD)
Fundamentals Review
Object Oriented Design Patterns
https://refactoring.guru/design-patterns/what-is-pattern
Cross Product
testing
Dot Product
January 4th, 2024
January 4th, 2024: Dot product (scalar) Gives the length/magnitude Cross product (vector) Normal Bitangent Quaternions Gimbal lock When two axes represents the same axis and you lose one degree of freedom ...
Jan 24
Dot product (scalar) Gives the length/magnitude Cross product (vector) Normal Bitangent Quaternions Gimbal lock When two axes represents the same axis and you lose one degree of freedom Euler Angles ...
Algorithm
Algorithm
Big-O
Python Implementation
free grokking the coding interview
free grokking the coding interview original questions
Neet75
https://youtube.com/playlist?list=PLot-Xpze53ldVwtstag2TL4HQhAnC8ATf&si=GXroquqj30FjN1cv
Quora Rec
Pros and Cons
Forward Rendering: Renders each object individually, one by one, during each pass. Lighting calculations performed in the same pass as geometry and material shading calculations. Deferred Rendering: Renders geometry and material properties in...
synthetic data engineer interview
Technical artists, especially those involved in computer graphics, may be asked coding questions related to linear algebra during interviews. These questions are designed to assess their understanding of mathematical concepts and their ability to apply them to...
Cartesian
As a technical artist, the coordinate systems you encounter may depend on the specific domain and industry you work in. However, certain coordinate systems are commonly used in computer graphics, game development, and related fields. Here are some coordinate s...
Pythagorean Theorem
Vectors
Normalization
Sin, Cos, Tan `
angles you want something to move at repetitive motion noise
Vector Properties
Vector Basics There are three perspectives to consider: Physics perspective Vectors are Arrows pointing in space. It is defined by two properties Length Direction Computer Science Perspective A vector is an ordered list (array) of nu...
Properties
Matrices are rectangular arrays consisting of numbers and are an example of 2nd-order tensors. If � and � are positive integers, that is �,�∈� then the �×� matrix contains �� numbers, with � rows and � columns. If all of the scalars in a matrix are real-value...
Linear Transformations
Linear Transformation of Matrices Prereq knowledge: Vectors and Basis Vectors, Linear dependent and independent Linear Transformation is a way to move around space such that it fulfills these two conditions: All grid lines must remain lines Origin (0,...