Pros and Cons
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Forward Rendering:
- Renders each object individually, one by one, during each pass.
- Lighting calculations performed in the same pass as geometry and material shading calculations.
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Deferred Rendering:
- Renders geometry and material properties into intermediate buffers (G-buffer) first.
- Lighting calculations performed in a separate pass using information stored in the G-buffer.
Lighting Calculations:
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Forward Rendering:
- Lighting calculations performed per-pixel during rendering of each object.
- Can be computationally expensive for scenes with many lights and complex shading effects.
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Deferred Rendering:
- Lighting calculations performed per-pixel after rendering all objects into the G-buffer.
- Allows more efficient lighting calculations, independent of the number of objects in the scene.
Number of Lights:
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Forward Rendering:
- Limited by the number of lights that can be efficiently rendered in a single pass.
- May result in performance bottlenecks and increased rendering times for scenes with many lights.
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Deferred Rendering:
- Efficiently handles scenes with many lights, as lighting calculations are decoupled from the number of objects.
- Well-suited for scenes with complex lighting setups and dynamic lights.
Memory Usage:
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Forward Rendering:
- Requires storing per-pixel information in the framebuffer during each pass.
- Can lead to higher memory usage, especially for scenes with many objects and lights.
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Deferred Rendering:
- Requires storing geometry and material properties in the G-buffer.
- Memory requirements for the G-buffer can be significant for scenes with high-resolution textures or complex materials.
Transparency and Post-Processing Effects:
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Forward Rendering:
- Handles transparency and post-processing effects more naturally.
- Lighting calculations are performed per-pixel during rendering of each object.
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Deferred Rendering:
- Can struggle with transparency and post-processing effects.
- These effects typically require access to per-pixel information that may not be available in the G-buffer.
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