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Jan 24

    • Gives the length/magnitude

    • Normal

    • Bitangent

    • Gimbal lock 

      • When two axes represents the same axis and you lose one degree of freedom


  • Forward Rendering depends on the lights




HW:

  • Get Unity Ready 

  • Why Quaternions doesn’t have Gimbal lock and Euler does?

  • Timecode and frame syncing