OpenGL Shading Language (GLSL)
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It runs natively on OpenGL but can also run on Vulkan by using Spir-V
Core C Programming for GLSL
Writing GLSL (OpenGL Shading Language) code does not require extensive knowledge of C programming...
Fragment Shaders
Fragment shader code is executed entirely on the GPU (Graphics Processing Unit). ...
Converting ShaderToy to GLSL
ShaderToy is a platform for creating and sharing shaders in GLSL, but it includes some unique fun...