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1. Application Stage
Initializing the window where the rendered graphics will be displayed; sending data to the gpu
2. Geometry Processing
Determining the position of each vertex of the geometric shapes to be rendered, implemented by a program called the vertex shader
3. Rasterization
Determining which pixels corresponds to the geometric shapes renderedÂ
4. Pixel Processing
Determining the color of each pixel in the rendered image, involving a program called the fragment shader