QuickSort
1. QuickSort
- Why Important: QuickSort is one of the fastest general-purpose sorting algorithms for large datasets. It works in-place and has an average complexity of O(N log N).
- Where It’s Useful:
- Sorting large datasets like vertex buffers, meshes, or texture indices.
- Preparing data for draw calls: Sorting objects by material, shader, or texture to minimize state changes on the GPU.
- Sorting elements for visibility or depth-sorting in transparent objects.
Example:
- Unity and Unreal sort renderable objects back-to-front or front-to-back using QuickSort for transparency or depth optimization.
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