Direct Acyclic Graph
shaders use this
animation state machine use this
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Why Important:
- Scene graphs are the backbone of game engines like Unity or Unreal, representing the hierarchical structure of objects.
- They handle transformations, instancing, and visibility efficiently.
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Learn To:
- Traverse scene graphs for operations like toggling visibility or applying global transformations.
- Understand shared nodes (e.g., meshes, materials, lights) and their impact on rendering.
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