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Direct Acyclic Graph

shaders use this

animation state machine use this

 

  • Why Important:

    • Scene graphs are the backbone of game engines like Unity or Unreal, representing the hierarchical structure of objects.
    • They handle transformations, instancing, and visibility efficiently.
  • Learn To:

    • Traverse scene graphs for operations like toggling visibility or applying global transformations.
    • Understand shared nodes (e.g., meshes, materials, lights) and their impact on rendering.

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