Basis Vectors

basis-vectors-scaling.gif

If you do not constrain i hat or j hat, then its possible to reach any point of the coordinate system. 

if both are 0, then its stuck in origin. 

Basis Vectors vs Normalized/Unit Vectors

Basis Vectors:

Normalized Vectors:

In summary, while basis vectors are a set of vectors chosen to form a basis for a vector space, normalized vectors are vectors that have been scaled to have a length of 1. Basis vectors may or may not be normalized, depending on the specific context or requirements of a problem.

Technical artists need to understand basis vectors because they play a crucial role in representing and manipulating objects within a coordinate space, particularly in 3D computer graphics and related fields. Here are several reasons why knowledge of basis vectors is essential for technical artists:

  1. Coordinate Systems:

    • Basis vectors define the coordinate system of a space. Understanding the basis vectors allows technical artists to work within different coordinate systems, such as world space, local space, or camera space.
  2. Transformations:

    • Basis vectors are used in transformation matrices to represent translations, rotations, and scaling. Technical artists often apply these transformations to objects in a 3D scene to achieve the desired positioning and orientation.
  3. Rigging and Animation:

    • In character rigging and animation, basis vectors are employed to control the movement and deformation of character joints and bones. They play a role in creating realistic and natural animations.
  4. Texture Mapping:

    • Basis vectors are utilized in texture mapping to define the orientation of textures on 3D surfaces. Technical artists may manipulate basis vectors to achieve specific visual effects.
  5. Shading and Lighting:

    • In shading and lighting calculations, basis vectors are used to determine the direction of light sources and the orientation of surfaces. This is crucial for realistic rendering.
  6. Camera Transformations:

    • Understanding basis vectors helps technical artists manipulate camera transformations, controlling the view and perspective of a scene.
  7. Programming and Scripting:

    • When writing scripts or shaders, technical artists may need to work with basis vectors to implement custom transformations or effects.
  8. Coordinate Conversions:

    • Basis vectors are essential for converting coordinates between different spaces, such as transforming from world space to camera space or vice versa.
  9. Physics Simulations:

    • In simulations involving physics, basis vectors may be used to represent forces and orientations in the simulation space.
  10. Workflow Optimization:

    • Knowledge of basis vectors contributes to an efficient workflow. Technical artists can more effectively control and manipulate objects in 3D space by understanding how basis vectors interact in various contexts.
  11. Procedural Generation:

    • In procedural generation of content, basis vectors are used to create patterns, structures, or landscapes by manipulating coordinates.

Understanding basis vectors is foundational to many aspects of computer graphics, animation, and simulation. It provides technical artists with the tools to position, rotate, scale, and manipulate objects within a 3D environment effectively.


Revision #5
Created 5 February 2024 05:09:06 by victor
Updated 9 February 2024 07:36:53 by victor